import pygame, sys pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode([600,600]) pikachu = pygame.image.load('pikachu.png') pikachu_rect = pikachu.get_rect(center=(300, 300)) angle = 0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() angle += 1 screen.fill((255,255,255)) rotated_pikachu = pygame.transform.rotate(pikachu, angle) rotated_rect = rotated_pikachu.get_rect(center=pikachu_rect.center) screen.blit(rotated_pikachu, rotated_rect) pygame.display.flip() clock.tick(30)