import pygame import time # Initialize Pygame pygame.init() # Set up the screen (just to have a window open) screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Pygame User Events Example") # Define a custom user event print_message_event = pygame.USEREVENT + 1 # Event ID will be 25 # Set up a timer to trigger the event every 3 seconds (3000 milliseconds) pygame.time.set_timer(print_message_event, 3000) # Game loop running = True while running: # Process events in the event queue for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Check for the custom user event if event.type == print_message_event: print("Hello World") # Print message every 3 seconds # Fill the screen with a color (just for visualization) screen.fill((0, 0, 0)) pygame.display.flip() # Delay to make sure the window doesn't close too quickly pygame.time.delay(100) # Stop the timer when exiting pygame.time.set_timer(print_message_event, 0) # Quit Pygame pygame.quit()