import pygame pygame.init() SCREEN_WIDTH = 800 SCREEN_HEIGHT = int(SCREEN_WIDTH * 0.8) screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('Shooter') x = 200 y = 200 scale = 3 img = pygame.image.load('img/player/Idle/0.png') img = pygame.transform.scale(img, (int(img.get.width() * scale), int(img.get_height() * scale))) rect = img.get_rect() rect.center = (x, y) run = True while run: screen.blit(img, rect) for event in pygame.event.get(): #quit game if event.type == pygame.QUIT: run = False pygame.display.update() pygame.quit()