import pygame pygame.init() surface = pygame.display.set_mode((400, 300)) color = (255, 0, 0) object1 = pygame.Rect(20, 50, 50, 100) object2 = pygame.Rect(10, 10, 100, 100) object3 = pygame.Rect(0, 0, 50, 50) class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.image.load("Player_Sprite_R.png") self.rect = self.image.get_rect() pygame.draw.rect(surface, color, pygame.Rect(30, 30, 60, 60)) print(object1.colliderect(object2)) print(object1.colliderect(object3)) print(object2.colliderect(object3)) pygame.display.update()