import pygame from pygame.locals import * import sys mySurface =pygame.Surface((50, 50)) mySurface2 = pygame.Surface((50, 1)) mySurface.fill( (0,255,0 ) ) #Green mySurface2.fill((255, 0, 0)) #Red mySurface.fill( (0,0,225) ) #Blue displaysurface:blit(mySurface, (50,50)) pygame.init() displaysurface = pygame.display.set_mode((300,300)) mySurface = pygame.Surface((50,50)) mySurface2.fill((0,225,0)) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() def new_func(mySurface, displaysurface): displaysurface.blit(mySurface, (50, 50)) displaysurface.blit(mySurface, (50, 150)) new_func(mySurface, displaysurface)