import pygame import sys pygame.init() screen = pygame.display.set_mode((400,300)) surface = pygame.Surface((50, 50)) surface.fill((0,225,0)) while True: events = pygame.event.get() for event in events: if event.type == pygame .QUIT: pygame.quit() sys.exit() screen.blit(surface, (175, 125)) pygame.display.update() import pygame import sys pygame.init() screen = pygame.display.set_mode((400, 300)) surface = pygame.Surface((10, 10)) surface.fill ((0,225,0)) pos = [175, 125] while True: events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: pos[0] +=20 screen.blit(surface,pos) pygame.display.update()