pygame.mixer.musics.load('background.wav') pygame.mixer.music.play(0) pygame.mixer.music.play(5) pygame.mixer.music.play(-1) import pygame from tkinter import * def play(): pygame.mixer.music.load('background.wav') pygame.mixer.music.play() def puase(): pygame.mixer.puase() def unpause(): pygame.mixer.music.unpause() def sound(): pygame.mixer.Sound.play(sound_effect) pygame.init() sound_effect= pygame.mixer.sound('crash.wav') root = Tk() root.geomentry('180x200') myframe = Frame(root) myframe.pack() mylabel = label(myframe, text = "Pygame Mixer") mylabel.pack() button1 = Button(myframe, text = "play", command = play, width = 15) button1.pack(pady = 5) button2 = Button(myframe, text = "sound ", command = sound, width = 15) button2.pack(pady = 5) button3 = Button(myframe, text = "unpause", command = play, width = 15) button3.pack(pady = 5) button2 = Button(myframe, text = "Puase ", command = sound, width = 15) button2.pack(pady = 5) root.mainloop()