import pygame import sys pygame.init() DISPLAYSURF = pygame.display.set_mode((400, 300)) pygame.display.set_caption('Game Window') while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_m: print("Fireball fired!") if event.key == pygame.K_n: print("Next stage triggered!") if event.key == pygame.K_q: print("Interact action!") if event.key == pygame.K_SPACE: print("Player jumps!") if event.key == pygame.K_RETURN: print("Player attacks!") pygame.display.update()