import pygame, sys pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode((800, 800)) base_font = pygame.font.Font(None, 32) user_text = '' while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_BACKSPACE: user_text = user_text[:1] else: user_text += event.unicode screen.fill((0, 0, 0)) text_surface = base_font.render(user_text, True, (255, 255, 255)) screen.blit(text_surface, (0, 0)) pygame.display.flip() clock.tick(60)