import pygame, sys pygame.init() display = pygame.display.set_mode((300, 300)) display.fill((255, 255, 255)) pygame.draw.polygon(display, (0, 0, 255), points=[(10, 10), (60, 20), (180, 100)]) pygame.draw.rect(display, (255, 0, 0), (40, 80, 200, 80), border_radius=20) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pygame.display.update()