import pygame, sys from pygame.locals import * pygame.init() screen = pygame.display.set_mode((400, 400)) clock = pygame.time.Clock() dialogue_font = pygame.font.SysFont('Arial', 15) name_font = pygame.font.SysFont('Helvetica', 20) game_over_font = pygame.font.SysFont('Comic Sans MS', 60) dialogue = dialogue_font.render("Hi", False, (0, 0, 0)) name = name_font.render("Hello", True, (0, 0, 255)) game_over = game_over_font.render("Me", True, (255, 0, 0)) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255, 255, 255)) screen.blit(dialogue, (40, 40)) screen.blit(name, (40, 140)) screen.blit(game_over, (40, 240)) pygame.display.flip() clock.tick(60)