import pygame, sys from pygame.locals import * pygame.init() display = pygame.display.set_mode((300, 300)) FPS_CLOCK = pygame.time.Clock() pygame.display.set_caption('Task 5') flag = 1 class Player: def __init__(self): self.rect = pygame.draw.rect(display, (255, 0, 0), (100, 100, 100, 100)) player = Player() while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: if player.rect.collidepoint(pygame.mouse.get_pos()): print("Mouse clicked on the player") if event.type == pygame.MOUSEBUTTONUP: if player.rect.collidepoint(pygame.mouse.get_pos()): print("Mouse released on the player") if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: if flag == 1: pygame.mouse.set_visible(False) elif flag == 0: pygame.mouse.set_visible(True) flag = 1 - flag if event.key == pygame.K_1: pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_ARROW) if event.key == pygame.K_2: pygame.mouse.set_cursor(pygame.SYSTEM_CURSOR_HAND) print(pygame.mouse.get_rel()) pygame.display.update() FPS_CLOCK.tick(30)