# Pygame creating Buttons import pygame import sys #Initialize pygame pygame.init() # set up colours colour_dark = (100,100,100) colour_light = (50,50,50) #changed colour_light to darker shade for better visibility # create the display surface display = pygame.display.set_mode((800,800)) display.fill((255,255,255)) # create a rectangle small_font = pygame.font.SysFont('corbel',16) text = small_font.render('LOAD', True, colour_light) # main loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() mouse = pygame.mouse.get_pos() if event.type == pygame.MOUSEBUTTONDOWN: if 590 <= mouse[0] <= 670 and 315 <= mouse[1] <= 345: #check if the mouse click is within the button area. print("Button Clicked!") # Blit the text onto the display surface display.blit(text,(600,320)) # Update the display pygame.display.update()