import pygame # Define the Player class class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.image.load("Player_Sprite_R.png") # Make sure the image file exists self.rect = self.image.get_rect() # Sample drawing a rectangle on a surface surface = pygame.Surface((200, 200)) # Example surface, this should be the actual surface in your game color = (255, 0, 0) # Red color for the rectangle pygame.draw.rect(surface, color, pygame.Rect(30, 30, 60, 60)) # Collision checks object1 = pygame.Rect((20, 50), (50, 100)) object2 = pygame.Rect((10, 10), (100, 100)) object3 = pygame.Rect((0, 0), (50, 50)) print(object1.colliderect(object2)) # Check collision between object1 and object2 print(object1.colliderect(object3)) # Check collision between object1 and object3 print(object2.colliderect(object3)) # Check collision between object2 and object3 # Moving objects with move() and move_ip() object1 = pygame.Rect((20, 50), (50, 100)) object2 = object1.move(100, 100) # This returns a new Rect, object1 is unchanged print(object1.topleft) # Prints the original position of object1 print(object2.topleft) # Prints the new position of object2 object1 = pygame.Rect((20, 50), (50, 100)) object1.move_ip(100, 100) # This modifies object1 in-place print(object1.topleft) # Prints the new position of object1 after move_ip() # Checking if a point is inside the rectangle object1 = pygame.Rect((20, 50), (50, 100)) print(object1.collidepoint(50, 75)) # Check if the point (50, 75) is inside object1 # Checking collision with a list of rectangles object1 = pygame.Rect((20, 50), (50, 100)) object2 = pygame.Rect((10, 10), (100, 100)) object3 = pygame.Rect((0, 0), (50, 50)) object4 = pygame.Rect((100, 100), (30, 50)) rect_list = [object4, object3, object2] print(object1.collidelist(rect_list)) # Checks if object1 collides with any rect in rect_list # Using update() to change position and size object1 = pygame.Rect((20, 50), (50, 100)) object1.update((30, 30), (50, 50)) # This updates the position and size of object1 print(object1.topleft) # Prints the updated position of object1 print(object1.size) # Prints the updated size of object1