import pygame, sys pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode((800, 800)) second_surface = pygame.Surface([100, 200]) second_surface.fill((0,0,255)) kitten = pygame.image.load('animation/target_red2.png') kitten_rect = kitten.get_rect(topleft = [100,200]) while True: for event in pygame.event.get(): if event .type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255,255,255)) screen.blit(second_surface,(0, 50)) screen.blit(kitten, kitten_rect) kitten_rect.right += 5 pygame.display.flip() clock.tick(60)