import pygame import sys from pygame.locals import * pygame.init() displaysurface = pygame.display.set_mode((600,600)) mySurface1 = pygame.Surface((50, 50)) mySurface1.fill((0, 255, 0)) mySurface2 = pygame.Surface((100, 100)) mySurface2.fill((255, 0, 0)) mySurface3 = pygame.Surface((50, 150)) mySurface3.fill((0, 0, 255)) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() displaysurface.blit(mySurface1, (150, 150)) displaysurface.blit(mySurface2, (400, 50)) displaysurface.blit(mySurface3, (500, 400)) pygame.display.update()