import pygame, sys from pygame.locals import * pygame.init() display = pygame.display.set_mode((300,300)) while 1: pressed_keys = pygame.key.get_pressed() for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if pressed_keys[K_a] and pressed_keys[K_b]: print("Key A and Key B has been pressed") if event.type == pygame.KEYUP: if event.key == pygame.K_a: print("Key A has been released") if event.type == pygame.KEYUP: if event.key == pygame.K_b: print("Key B has been released")