import pygame from pygame.locals import * import sys pygame.init() displaysurface = pygame.display.set_mode((1920,1080)) background = pygame.Surface((1920,1080)) mySurface = pygame.Surface((25,25)) mySurface.fill((0,255,0)) mySurface2 = pygame.Surface((25,25)) mySurface2.fill((255,0,0)) pos1 = [50,50] pos2 = [50,150] speed = 30 while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: pos1[0] += speed if event.key == pygame.K_LEFT: pos1[0] -= speed if event.key == pygame.K_DOWN: pos1[1] += speed if event.key == pygame.K_UP: pos1[1] -= speed if event.key == pygame.K_d: pos2[0] += speed if event.key == pygame.K_a: pos2[0] -= speed if event.key == pygame.K_s: pos2[1] += speed if event.key == pygame.K_w: pos2[1] -= speed displaysurface.blit(background, (0,0)) displaysurface.blit(mySurface, pos1) displaysurface.blit(mySurface2, pos2) pygame.display.update()