import pygame object1 = pygame.Rect((20,50), (50,100)) object2 = pygame.Rect((10,10), (100,100)) object3 = pygame.Rect((0,0), (50,50)) print(object1.colliderect(object2)) print(object1.colliderect(object3)) print(object2.colliderect(object3)) object1 = pygame.Rect((20,50), (50,100)) object2 = object1.move(100,100) print(object1.topleft) print(object2.topleft) object1 = pygame.Rect((20,50), (50,100)) object1.move_ip(100,100) print(object1.topleft) object1 = pygame.Rect((20,50), (50,100)) object2 = pygame.Rect((10,10), (100,100)) object3 = pygame.Rect((0,0), (50,50)) object4 = pygame.Rect((100,100), (30,50)) list = [object4, object3, object2] print(object1.collidelist(list))