import pygame import time import random # Initialize pygame pygame.init() # Set colors WHITE = (255, 255, 255) BLACK = (0, 0, 0) RED = (213, 50, 80) GREEN = (0, 255, 0) BLUE = (50, 153, 213) # Screen dimensions SCREEN_WIDTH = 600 SCREEN_HEIGHT = 400 SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('minecraft grind') # Clock and font clock = pygame.time.Clock() snake_block = 10 snake_speed = 15 font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) # Function to display the score def Your_score(score): value = score_font.render("Your Score: " + str(score), True, WHITE) SCREEN.blit(value, [0, 0]) # Function to draw the snake def our_snake(snake_block, snake_list): for x in snake_list: pygame.draw.rect(SCREEN, GREEN, [x[0], x[1], snake_block, snake_block]) # Function to display messages def message(msg, color): mesg = font_style.render(msg, True, color) SCREEN.blit(mesg, [SCREEN_WIDTH / 6, SCREEN_HEIGHT / 3]) # Main game loop def gameLoop(): game_over = False game_close = False x1 = SCREEN_WIDTH / 2 y1 = SCREEN_HEIGHT / 2 x1_change = 0 y1_change = 0 snake_List = [] Length_of_snake = 1 foodx = round(random.randrange(0, SCREEN_WIDTH - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, SCREEN_HEIGHT - snake_block) / 10.0) * 10.0 while not game_over: while game_close == True: SCREEN.fill(BLUE) message("You Lost! Press Q-Quit or C-Play Again", RED) Your_score(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -snake_block y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = snake_block y1_change = 0 elif event.key == pygame.K_UP: y1_change = -snake_block x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = snake_block x1_change = 0 if x1 >= SCREEN_WIDTH or x1 < 0 or y1 >= SCREEN_HEIGHT or y1 < 0: game_close = True x1 += x1_change y1 += y1_change SCREEN.fill(BLUE) pygame.draw.rect(SCREEN, BLACK, [foodx, foody, snake_block, snake_block]) snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(snake_block, snake_List) Your_score(Length_of_snake - 1) pygame.display.update() if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, SCREEN_WIDTH - snake_block) / 10.0) * 10.0 foody = round(random.randrange(0, SCREEN_HEIGHT - snake_block) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() # Start the game gameLoop()