import pygame # Initialize pygame pygame.init() # Create rectangle objects correctly object1 = pygame.Rect(20, 50, 50, 100) object2 = pygame.Rect(10, 10, 100, 100) object3 = pygame.Rect(0, 0, 50, 50) # Define Player class correctly class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.image = pygame.image.load("Player_Sprite_R.png") self.rect = self.image.get_rect() # Check for collisions print("Object1 collides with Object2:", object1.colliderect(object2)) # True/False print("Object1 collides with Object3:", object1.colliderect(object3)) # True/False print("Object2 collides with Object3:", object2.colliderect(object3)) # True/False) # Quit pygame after execution (not needed if running inside a game loop) pygame.quit()