import pygame import sys pygame.init() screen = pygame.display.set_mode((400,300)) background = pygame.Surface((400, 300)) surface = pygame.Surface((10,10)) surface.fill((0,255,0)) pos = [175, 125] while True: events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.QUIT() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: pos[0] += 20 screen.blit(background, (0,0)) screen.blit(surface, pos) pygame.display.update()