import pygame, sys class Crosshair(pygame.sprite.Sprite): def __init__(self, picture_path ): super().__init__() self.image = pygame.image.load(picture_path) self.rect = self.image.get_rect() self.gunshot = pygame.mixer.Sound('gunshot.wav') def shoot(self): self.gunshot.play() def update(self): self.rect.center = pygame.mouse.get_pos() class Target(pygame.sprite.Sprite): def __init__(self, picture_path, pos_x, pos_y): super().__init__() self.image = pygame.image.load(picture_path) self.rect = self.image.get_rect() self.rect.center = [pos_x,pos_y] #General setup pygame.init() clock = pygame.time.Clock() #screen screen_width = 1000 screen_height = 700 screen = pygame.display.set_mode((screen_width, screen_height)) background = pygame.image.load('bg_blue.png') pygame.mouse.set_visible(False) #Crosshair crosshair = Crosshair('crosshair_red_small.png') crosshair_group = pygame.sprite.Group() crosshair_group.add(crosshair) #target while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: crosshair.shoot() pygame.display.flip() screen.blit(background, (0,0) ) crosshair_group.draw(screen) crosshair_group.update() clock.tick(60)