import pygame
import sys  

pygame.init()  

screen = pygame.display.set_mode((400, 400))
clock = pygame.time.Clock()

dialogue_font = pygame.font.SysFont('arial', 15)
name_font = pygame.font.SysFont('Helvetica', 20)  
game_over_font = pygame.font.SysFont('Verdana', 60)

dialogue = dialogue_font.render("Hey there, Beautiful weather today!", True, (0, 0, 0))  # Corrected typo here
name = name_font.render("John Hubbard", True, (0, 0, 255))
game_over = game_over_font.render("Game Over", True, (255, 0, 0))

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()

    screen.fill((255, 255, 255))

    screen.blit(dialogue, (40, 40))
    screen.blit(name, (40, 140))
    screen.blit(game_over, (40, 240))

    pygame.display.flip()
    clock.tick(60)