import pygame pygame.init() print_message = pygame.USEREVENT + 0 pygame.time.set_timer(print_message, 3000) while True: for event in pygame.event.get(): if event.type == print_message: print("Hello World") if pygame.sprite.spritecollideany(P1, enemies): DISPLAYSURF.fill(RED) pygame.display.update() for entity in all_sprites: entity.kill() time.sleep(2) pygame.quit sys.exit