from ursina import * class Plane(Mesh): def __init__(self, subdivisions=(1,1), mode='triangle', **kwargs): self.vertices, self.triangles = list(), list() self.uvs = list() w, h = subdivisions i = 0 for z in range(h+1): for x in range(w+1): self.vertices.append(Vec3((x/w)-.5, 0, (z/h)-.5)) self.uvs.append((x/w, z/h)) if x > 0 and z > 0: self.triangles.append((i, i-1, i-w-2, i-w-1)) i += 1 super().__init__(vertices=self.vertices, triangles=self.triangles, uvs=self.uvs, mode=mode, **kwargs) if __name__ == '__main__': app = Ursina() front = Entity(model=Plane(subdivisions=(3,6)), texture='brick', rotation_x=-90) _ed = EditorCamera() Entity(model='cube', color=color.green, scale=.05) app.run()