import pygame class Player(pygame.sprite.Sprite): def _init_(self): super()._init_() self.image = pygame.image.load("Player_Sprite_R.png") self.rect = self.image.get_rect() import pygame object1 =pygame.Rect((20, 50), (50, 100)) object2 = pygame.Rect((10, 10), (100, 100)) object3 = pyagme.Rect((0, 0), (50, 50)) print(object1.colliderect(object2)) print(object1.colliderect(object3)) print(object2.colliderect(object3)) object1 = pygame.Rect((20, 50), (50, 100)) object2 = object1.move(100, 100) print(object1.topleft) print(object2.topleft) object = pygame.Rect((20, 50), (50, 100)) object1.move_ip(100, 100) print(object1.topleft) object1 = pygame.Rect((20, 50), (50, 100)) print(object1.collidepoint(50, 75)) object1 = pygame.Rect((20, 50), (50, 100)) object2 = pygame.Rect((10, 10), (100, 100)) object3 = pygame.Rect((0, 0), (50, 50)) object4 = pygame.Rect((100, 100), (30, 50)) list = [object4, object3, object2] print(object.collidelist(list)) import pygame object = pygame.Rect((20, 50), (50, 100)) object.update((30, 30), (50, 50)) print(object1.topleft) print(object1.size)