import pygame
import sys

# Initialize Pygame
pygame.init()

# Set up colors
color_dark = (100, 100, 100)
color_light = (50, 50, 50) #Changed color_light to a darker shade for better visibility

#Create tje display surface
display = pygame.display.set_mode((800, 800))
display.fill((255, 255, 255))

# Create a rectangle
pygame.draw.rect(display, color_dark, [590, 315, 80, 30])

#Create text
small_font = pygame.font.SysFont('Corbel', 16)
text = small_font.render('LOAD', True, color_light)

# Main loop
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        mouse = pygame.mouse.get_pos()
        if event.type == pygame.MOUSEBUTTONDOWN:
            if 590 <= mouse[0] <= 670 and 315 <= mouse[1] <= 345: # Check if the mouse click is within the button area

                print("Button clicked!") # Placeholder for button click action

    # Blit the text onto the display surface
    display.blit(text, (600, 320))

    # Update the display
    pygame.display.update()