import pygame import sys import random class Crosshair(pygame.sprite.Sprite): def __init__(self, picture_path): super().__init__() self.image = pygame.image.load(picture_path) self.rect = self.image.get_rect() self.gunshot = pygame.mixer.Sound("gunshot.wav") def shoot(self): self.gunshot.play() def update(self): self.rect.center = pygame.mouse.get_pos() class Target(pygame.sprite.Sprite): def __init__(self, picture_path, pos_x, pos_y): super().__init__() self.image = pygame.image.load(picture_path) self.rect = self.image.get_rect() self.rect.center = [pos_x, pos_y] pygame.init() clock = pygame.time.Clock() screen_width = 1020 screen_height = 1080 screen = pygame.display.set_mode((screen_width, screen_height)) background = pygame.image.load("BG.png") pygame.mouse.set_visible(False) score = 0 font = pygame.font.Font(None, 74) crosshair = Crosshair("crosshair.png") crosshair_group = pygame.sprite.Group() crosshair_group.add(crosshair) target_group = pygame.sprite.Group() for _ in range(20): new_target = Target("target.png", random.randrange(0, screen_width), random.randrange(0, screen_height)) target_group.add(new_target) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: crosshair.shoot() for target in target_group: if crosshair.rect.colliderect(target.rect): target.kill() score += 1 screen.blit(background, (0, 0)) crosshair_group.update() crosshair_group.draw(screen) target_group.draw(screen) score_text = font.render(f"Score: {score}", True, (255, 255, 255)) screen.blit(score_text, (10, 10)) pygame.display.flip() clock.tick(60)