import pygame from pygame.locals import * import sys pygame.init() displaysurface = pygame.display.set_mode((400,600)) mySurface = pygame.Surface((50, 50)) mySurface2 = pygame.Surface((50, 100)) mySurface.fill ( (0,0,255) ) mySurface2.fill( (0,255,0) ) while True: events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.quit() sys.exit() displaysurface.blit(mySurface, (50,50)) displaysurface.blit(mySurface2, (50,200)) pygame.display.update()