import pygame import sys pygame.init() x = 400 y = 300 screen = pygame.display.set_mode((x, y)) clock = pygame.time.Clock() dialogue_font = pygame.font.SysFont('arial', 15) name_font = pygame.font.SysFont('Helvetica', 20) game_over_font = pygame.font.SysFont('Verdana', 60) dialogue = dialogue_font.render("Hey there, what a horrible day it is!", False,(0,0,0)) name = name_font.render("John hubbard",False,(0,0,255)) game_over = game_over_font.render("Game Over", False,(255,0,0)) while True: events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((225,255,255)) screen.blit(dialogue,(40,40)) screen.blit(name,(40,140)) screen.blit(game_over,(40,240)) pygame.display.flip() clock.tick(60)