import pygame class Box: def __init__(self, x, y, w, h): self.x, self.y, self.w, self.h = x, y, w, h self.collide = True self.collectable = False self.topoffset = 0 self.xoffset = 0 def draw(self, display): pygame.draw.rect(display, (0, 0, 0), (self.x, self.y, self.w, self.h)) def update(self, keys): pass