import pygame import sys from pygame.locals import * pygame.init() vec = pygame.math.Vector2 Choose a preferred store for stock availability. Please enter suburb or postcode Find stores near me Oh no! currently your cart is empty. height = 450 width = 400 acc = 0.5 fric = -0.12 fps = 60 FramePerSec = pygame.time.Clock() displaysurface = pygame.display.set_mode((width, height)) pygame.display.set_caption("Game") class Player(pygame.sprite.Sprite): def __init__(self): super().__init__() self.surf = pygame.Surface((width, 20)) self.surf.fill((255, 0, 0)) self.rect = self.surf.get_rect(center = (width/2, height)) PT1 = platform() P1 = Player() all_sprites = pygame.sprite.Group() all_sprites.add(PT1) all_sprites.add(P1) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() displaysurface.fill((0, 0, 0)) for entity in all_sprites: displaysurface.blit(entity, )