import pygame from pygame.locals import * pygame.init() screen_width = 1000 screen_height = 1000 try: sun_img = pygame.image.load('sun.png') bg_img = pygame.image.load('sky.png') except pygame.error as e: print(f"Error loading images: {e}") run = False screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption('platformer') # Load background image sun_img = pygame.image.load('sun.png') bg_img = pygame.image.load('sky.png') run = True while run: screen.blit(bg_img, (0, 0)) screen.blit(sun_img, (100, 100)) for event in pygame.event.get(): if event.type == QUIT: run = False pygame.display.update() pygame.quit()