import pygame, sys def rotate(surface,angle): rotated_surface = pygame.transform.rotozoom(surface,-angle,1) rotated_rect = rotated_surface.get_rect(center = (400,400)) return rotated_surface,rotated_rect pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode((800,800)) toby = pygame.image.load("toby hottie.png") toby_rect = toby.get_rect(center=(400,400)) angle = 0 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() angle += 5 screen.fill((255,255,255)) toby_rotated,toby_rotated_rect = rotate(toby,angle) screen.blit(toby_rotated,toby_rotated_rect) pygame.display.flip() clock.tick(30)