import pygame, sys # General setup pygame.init() clock = pygame.time.Clock() # Create Display Surface screen = pygame.display.set_mode((800,800)) second_surface = pygame.Surface([100,200]) second_surface.fill((255,255,255)) toby = pygame.image.load('toby hottie.png') toby_rect = toby.get_rect(topleft = [-700,0]) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((255,255,255)) screen.blit(second_surface,(0,50)) screen.blit(toby,toby_rect) toby_rect.right += 0.5 pygame.display.flip() clock.tick(60)