import pygame, sys, pymunk def create_apple(space,pos): body = pymunk.Body(1,100,body_type = pymunk.Body.DYNAMIC) body.position = pos shape = pymunk.Circle(body,40) space.add(body,shape) return shape def draw_apples(apples): for apple in apples: pos_x = int(apple.body.position.x) pos_y = int(apple.body.position.y) pygame.draw.circle(screen,(0,0,0),(pos_x,pos_y),40) def static_ball(space,pos): body = pymunk.Body(body_type = pymunk.Body.STATIC) body.position = pos shape = pymunk.Circle(body,30) space.add(body,shape) return shape def draw_static_ball(ball): for ball in balls: pos_x = int(ball.body.position.x) pos_y = int(ball.body.position.y) pygame.draw.circle(screen,(0,0,0),(pos_x,pos_y),30) pygame.init() pygame.display.set_caption("budget plinko") screen = pygame.display.set_mode((800,800)) clock = pygame.time.Clock() space = pymunk.Space() space.gravity = (0,500) apples = [] balls = [] balls.append(static_ball(space,(000,700))) balls.append(static_ball(space,(200,700))) balls.append(static_ball(space,(400,700))) balls.append(static_ball(space,(600,700))) balls.append(static_ball(space,(800,700))) balls.append(static_ball(space,(100,500))) balls.append(static_ball(space,(300,500))) balls.append(static_ball(space,(500,500))) balls.append(static_ball(space,(700,500))) balls.append(static_ball(space,(200,300))) balls.append(static_ball(space,(400,300))) balls.append(static_ball(space,(600,300))) balls.append(static_ball(space,(300,100))) balls.append(static_ball(space,(500,100))) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: apples.append(create_apple(space,event.pos)) screen.fill((217,217,217)) draw_apples(apples) draw_static_ball(balls) space.step(1/50) pygame.display.update() clock.tick(120)