import pygame
import time
import random
# 15
snake_speed = 10

e_count = 0

display_x = 200
display_y = 150

black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)

pygame.init()

pygame.display.set_caption("snak"+("e"*e_count))
game_window = pygame.display.set_mode((display_x, display_y))

fps = pygame.time.Clock()


snake_pos = [100, 50]

snake_body = [  [100, 50],
                [90, 50],
                [80, 50],
                [70, 50]
            ]

food_pos = [random.randrange(1, (display_x//10)) * 10,
            random.randrange(1, (display_y//10)) * 10]
food_spawn = True

direction = 'RIGHT'
change_to = direction

score = 0

def show_score(choice, color, font, size):
    score_font = pygame.font.SysFont("Verdana", 20)
    score_surface = score_font.render("dankness: " + str(score), True, color)
    score_rect = score_surface.get_rect()
    game_window.blit(score_surface, score_rect)

def game_over():

    my_font = pygame.font.SysFont('times new roman', 50)

    game_over_surface = my_font.render("your score: " + str(score), True, red)

    game_over_rect = game_over_surface.get_rect()
    game_over_rect.midtop = (display_x/2, display_y/4)

    game_window.blit(game_over_surface, game_over_rect)
    pygame.display.flip()

    time.sleep(2)
    pygame.quit()
    quit()


while True:
    for event in pygame.event.get():
        if event.type == pygame.KEYDOWN:

            if event.key == pygame.K_w:
                change_to = 'UP'
            if event.key == pygame.K_s:
                change_to = 'DOWN'
            if event.key == pygame.K_a:
                change_to = 'LEFT'
            if event.key == pygame.K_d:
                change_to = 'RIGHT'
            
            if event.key == pygame.K_UP:
                change_to = 'UP'
            if event.key == pygame.K_DOWN:
                change_to = 'DOWN'
            if event.key == pygame.K_LEFT:
                change_to = 'LEFT'
            if event.key == pygame.K_RIGHT:
                change_to = 'RIGHT'
            
    if change_to == 'UP' and direction != 'DOWN':
        direction = 'UP'
    if change_to == 'DOWN' and direction != 'UP':
        direction = 'DOWN'
    if change_to == 'LEFT' and direction != 'RIGHT':
        direction = 'LEFT'
    if change_to == 'RIGHT' and direction != 'LEFT':
        direction = 'RIGHT'

    if direction == 'UP':
        snake_pos[1] -= 10
    if direction == 'DOWN':
        snake_pos[1] += 10
    if direction == 'LEFT':
        snake_pos[0] -= 10
    if direction == 'RIGHT':
        snake_pos[0] += 10

    
    snake_body.insert(0, list(snake_pos))
    if snake_pos[0] == food_pos[0] and snake_pos[1] == food_pos[1]:
        score += 10
        e_count = e_count + 1
        if display_x < 1500:
            display_x = display_x + 10
            game_window = pygame.display.set_mode((display_x, display_y))
        pygame.display.set_caption("snak"+("e"*e_count))
        food_spawn = False
    else:
        snake_body.pop()

    if not food_spawn:
        food_pos = [random.randrange(1, (display_x//10)) * 10,
                    random.randrange(1, (display_y//10)) * 10]
        
    food_spawn = True
    game_window.fill(black)

    
    for pos in snake_body:
        pygame.draw.rect(game_window, green,
                         pygame.Rect(pos[0], pos[1], 10, 10))
    pygame.draw.rect(game_window, white, pygame.Rect(
        food_pos[0], food_pos[1], 10, 10))
    

    if snake_pos[0] < 0 or snake_pos[0] > display_x-10:
        game_over()
    if snake_pos[1] < 0 or snake_pos[1] > display_y-10:
        game_over()
    
    for block in snake_body[1:]:
        if snake_pos[0] == block[0] and snake_pos[1] == block[1]:
            game_over()

    show_score(1, white, 'times new roman', 20)

    pygame.display.update()

    fps.tick(snake_speed)