from time import * from random import * import os,sys, random def clear_screen(): os.system('cls' if os.name=='nt' else 'clear') def title(): print (" __ _ __ ") print (" / / ___ __ _ ___ _ __ __| | ___ / _| /\ /\___ _ __ ___ ___ ___ ") print (" / / / _ \/ _` |/ _ \ '_ \ / _` | / _ \| |_ / /_/ / _ \ '__/ _ \ / _ \/ __|") print ("/ /__| __/ (_| | __/ | | | (_| | | (_) | _| / __ / __/ | | (_) | __/\__ \ ") print ("\____/\___|\__, |\___|_| |_|\__,_| \___/|_| \/ /_/ \___|_| \___/ \___||___/") print (" ") def castle(): print ("* |>>> + ") print ("+ * | * +") print (" |>>> _ _|_ _ * |>>> ") print (" * | |;| |;| |;| | *") print (" + _ _|_ _ \\. . / _ _|_ _ +") print (" * |;|_|;|_|;| \\: + / |;|_|;|_|;|") print (" \\.. / ||:+++. | \\. . / *") print (" + \\. , / ||:+++ | \\: . /") print (" ||:+ |_ _ ||_ . _ | _ _||:+ | *") print (" * ||+++.|||_|;|_|;|_|;|_|;|_|;||+++ | +") print (" ||+++ ||. . . . ||+++.| *") print ("+ * ||: . ||:. . . . , ||: | *") print (" * ||: ||: , + . ||: , | +") print (" * ||: ||:. +++++ . ||: | *") print (" + ||: ||. +++++++ . ||: . | +") print (" + ||: . ||: , +++++++ . . ||: | +") print (" ||: . ||: , +++++++ . . ||: | *") print (" ||: . ||: , +++++++ . . ||: |") def north(): print ("To go north press n then enter") def east(): print ("To go east press e then enter") def south(): print ("to go south press s then enter") def west(): print ("To go west press w then enter") def setup(): global name global HP global MP name = input("What is your name warrior? ") HP = randint(5,20) MP = randint(5,20) def villager(): global npcname global response responses = ["Hi", "Are you a hero?", "Are you fom this village?", "Thee has been a dark shadow cast across the village"] npcnamechoice = ["Roger", "Dexter", "Sarah", "Susan"] random.shuffle(npcnamechoice) npcname = npcnamechoice[0] print ("\n["+npcname+":] Hello, my name is "+npcname+", Would you like to talk to me?\n") random.shuffle(responses) print ("Press y to talk to the villager") if input() == "y": print ("["+npcname+":] " +responses[0]) sleep(5) else: print("["+npcname+":] Goodbye") setup() global name global HP global MP global move global enemyHP print ("Welcome to Middle Earth, " + name) sleep(2) print ("\nYour health is" + " " + str(HP)) print ("Your magic skill is" + " " + str(MP)) print ("Would you like to venture out into the land? Press y then enter to continue") if input() == "y": print ("You are in your home, with a roaring fireplace in front of you, above the fire you can see your sword and shield") print ("Would you like to take your sword and shield? Press y then enter to continue") if input () == "y": weapons = [] weapons.append("sword") weapons.append("sheild") print ("You are now carrying your" + " " + weapons[0] + " " + "and your" + " " + weapons[1]) print ("Armed with your " + weapons[0] + " " + "and " + weapons[1] + " you swing open the door to your home and see a green valley gleaming in the sunshine.") sleep(5) else: print ("You choose not to take your weapons") print ("Armed with your sense of humour, You swing open the door to see a green valley full of opportunity awaiting you.") sleep(4) else: print ("You stay at home, sat in your favourite chair watching the fire grow colder. Middle Earth no longer has a hero.") print ("Game Over") sys.exit(0) print ("In the distance to the north you can see a small village, to the east you can see a river and to the west a field of wild flowers.") print ("\n") north() east() west() move = input("Where would you like to go? ") if move == 'n': print ("\nYou move to the north, walking in the sunshine.") print ("A villager is in your path and greets you") villager() sleep(4) elif move == 'e': print ("\nYou walk to the river which lies to the east of your home.") print ("A villager is in your path and greets you") villager() sleep(4) elif move == 'w': print ("\nYou walk to the field of wild flowers, stopping to take in the beauty") print ("A villager is in your path and greets you\n") villager() sleep(4)