object = pygame.Rect((20, 50), (50,100)) class Player(pygame.sprite.Sprite): def_init_(self): super()._init() self.image = pygame.image.image.load("P") self.rect = self.image.get_rect() object1 = pygame.Rect((20,50), (50,100)) object2 = pygame.Rect((10,10), (100,100)) object3 = pygame.Rect((0,0), (50,50))