import pygame, sys class PLayer(pygame.sprite.Sprite): def __init__(self, pos_x, pos_y): super().__init__() self.image #General setup pygame.init() clock = pygame.time.Clock() #Game Screen screen_width = 400 screen_height = 400 screen = pygame.display.set_mode((screen_width,screen_height)) pygame.display.set_caption("Sprite Animation") #Creating the Sprite and Groups moving_sprites = pygame.sprite.Group() player = PLayer(100,100) moving_sprites.add(player) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((0,0,0)) moving_sprites.draw(screen) pygame.display.flip() clock.tick(60)