import pygame, sys, random # Initialize Pygame pygame.init() clock = pygame.time.Clock() # Game Screen screen_width = 1280 screen_height = 960 screen = pygame.display.set_mode((screen_width, screen_height)) # Load and scale background background = pygame.image.load("Images/background.png").convert() background = pygame.transform.scale(background, (screen_width, screen_height)) pygame.mouse.set_visible(False) # Crosshair Sprite class Crosshair(pygame.sprite.Sprite): def __init__(self, picture_path): super().__init__() self.image = pygame.image.load(picture_path).convert_alpha() self.image = pygame.transform.scale(self.image, (40, 40)) self.rect = self.image.get_rect() self.gunshot = pygame.mixer.Sound("Audio/gun.mp3") def shoot(self): self.gunshot.play() for target in target_group: if self.rect.colliderect(target.rect): target.kill() def update(self): self.rect.center = pygame.mouse.get_pos() # Target Sprite class Target(pygame.sprite.Sprite): def __init__(self, picture_path, pos_x, pos_y): super().__init__() self.image = pygame.image.load(picture_path).convert_alpha() self.image = pygame.transform.scale(self.image, (80, 80)) self.rect = self.image.get_rect(center=(pos_x, pos_y)) # Game State class GameState(): def __init__(self): self.state = 'main_game' def intro(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.blit(background, (0, 0)) crosshair_group.draw(screen) crosshair_group.update() pygame.display.flip() def main_game(self): for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: crosshair.shoot() screen.blit(background, (0, 0)) target_group.draw(screen) crosshair_group.draw(screen) crosshair_group.update() pygame.display.flip() # Sprites and Groups crosshair = Crosshair("Images/crosshair.png") crosshair_group = pygame.sprite.GroupSingle(crosshair)c target_group = pygame.sprite.Group() for _ in range(20): x = random.randint(50, screen_width - 50) y = random.randint(50, screen_height - 50) target = Target("Images/target.png", x, y) target_group.add(target) game_state = GameState() # Game Loop while True: game_state.intro() clock.tick(60)