import pygame, sys pygame.init() clock = pygame.time.Clock() screen = pygame.display.set_mode((800,800)) second_surface = pygame.Surface([100,200]) second_surface.fill((20,23,71)) kitten while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() screen.fill((71, 23, 20)) screen.blit(second_surface,(50,50)) pygame.display.flip() clock.tick(60)