import pygame, sys from pygame.locals import * pygame.init() displaysurface = pygame.display.set_mode((300, 300)) surface = pygame.Surface((200, 50)) surface.fill((0,255,0)) surface2 = pygame.Surface((200, 50)) surface2.fill((0,255,0)) pos = [175, 125] while True: events = pygame.event.get() for event in events: if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: pos[0] += 20 displaysurface.blit(surface, (50, 50)) displaysurface.blit(surface2, (50, 150)) pygame.display.update()