import pygame, sys from pygame. locals import * import sys pygame.init() screen = pygame.display.set_mode((400, 400)) clock = pygame.time.Clock() dialogue_font = pygame.font.SysFont('Blacklight', 50) name_font = pygame.font.SysFont('Helvetica', 80) game_over_font = pygame.font.SysFont('Verdana', 40) dialogue = dialogue_font.render("Epic Duck 62", True, (0,255,0)) name = name_font.render("Isaiah Kirby", True, (255,0,255)) game_over = game_over_font.render("200 pumped", True, (0,255,255)) while True : events = pygame.event.get() for event in events : if event.type == pygame.QUIT : pygame.quit() sys.exit() screen.fill((255, 255, 255)) screen.blit(dialogue, (40,40)) screen.blit(name, (40,140)) screen.blit(game_over, (40,240)) pygame.display.flip() clock.tick(60)