import pygame object1 = pygame.Rect((20, 50), (50, 100)) print(object1.collidepoint(50, 75)) object2 = object1.move(100, 100) print(object2.topleft) object3 = pygame.Rect((0, 0), (50, 50)) print(object1.colliderect(object2)) print(object1.colliderect(object3)) print(object2.colliderect(object3))