import pygame from pygame.locals import* import sys while True: ... ... for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() while True: # Cycles through all events currently occuring for event in pygame.event.get(): # Conditions becomes true when keyboard is pressed if event.type == pygame.KEYDOWN: if event.key == pygame.K_m: fireball.fire music_manager.playsound(fsound, 0.3) if event.key == pygame.K_n: handler.next_stage() if event.key == pygame.K_q: handler.interact() if event.key == pygame.K_SPACE: player.jump() if event.key == pygame.K_RETURN: player.attack() import pygame from pygame.locals import* import sys pygame.init() display = pygame.display.set_mode((300, 300)) while 1: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: print("Key A has been pressed") if event.type == pygame.KEYUP: if event.key == pygame.K_a: print("Key A has been released") while 1: pressed_keys = pygame.key.get_pressed() if pressed_keys[K_a]: print("Key A has been pressed") pressed_keys = pygame.key.get_pressed() if pressed_keys[K_a] and pressed_keys[K_b]: print("Key A and Key B has been pressed")