import pygame import sys class Player(pygame.sprite.Sprite): def __init__(): super().__init__() self.image = pygame.image.load("Player_Sprite_R.png") self.rect = self.image.get.rect() object = pygame.Rect((20, 50), (50, 100)) object = pygame.Rect((10,10),(100, 100)) object = pygame.Rect((0, 0), (50, 50)) import pygame print(object.colliderect(object2)) print(object1.colliderect(object3)) print(object2.colliderect(object3)) object1 = pygame.Rect((20, 50), (50, 100)) object2 = object1.move(100, 100) print(object1.topleft) print(object2.topleft) object1 = pygame.Rect((20, 50), (50, 100)) object1.move_ip(100, 100) print(object1.topleft) object1 = pygame.Rect((20, 50), (50, 100)) print(object1.collidepoint(50, 75)) object1 = pygame.Rect((20, 50), (50, 100)) object2 = pygame.Rect((10, 10), (100, 100)) object3 = pygame.Rect((0, 0), (50, 50)) object4= pygame.Rect((100, 100), (30, 50)) list = [object4, object33, object2] print(object1.collidelist(list)) import pygame object1 = pygame.Rect((20, 50), (50, 100)) object1.update((30,30), (50, 50))