import pygame from pygame.locals import * import sys pygame.init() displaysurface = pygame.display.set_mode((300, 300)) displaysurface = pygame.display.set_mode((400, 600)) mySurface = pygame.Surface((50, 50)) mySurface2 = pygame.Surface((50, 100)) mySurface.fill( (0, 255, 0) ) # Green mySurface.fill( (255, 0, 0) ) # Red mySurface.fill( (0, 0, 255) ) # Blue displaysurface.blit(mySurface, (50,50)) mySurface = pygame.Surface((50, 50)) mySurface.fill((0,255,0)) mySurface2 = pygame.Surface((100, 50)) mySurface2.fill((0,255,0)) while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() displaysurface.blit(mySurface, (50,50)) displaysurface.blit(mySurface2, (50,150)) pygame.display.update()