import pygame import sys import time RED = (255, 0, 0) DISPLAYSURF = pygame.display.set_mode((800, 600)) P1 = pygame.sprite.Sprite() enemies = pygame.sprite.Group() all_sprites = pygame.sprite.Group() if pygame.sprite.spritecollideany(P1, enemies): DISPLAYSURF.fill(RED) pygame.display.update() for entity in all_sprites: entity.kill() time.sleep(2.0) pygame.quit() sys.exit()